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Evolution(DC)Evolution alltogether is an allright game, but allot of areas could have been worked on, and hopefully these can be fixed correctly by the time the sequel named Evolution 2 comes out in the U.S. I havnt beat the game yet, but the ending will probably be something to see. First, their are only a few kinds of monsters. I counted about 10 repetitive monsters that changed colors and moves between the dungeons. They could have been allot more creative with the enimy. All the monsters looked really blocky exept the troops that you fight in the end. Second, the bosses were stupid and made no sence. One was a big electric tazer. Although it was tough to beat it didn't seem like they really thought of a good boss. Something they should think about is that not all the boses have to be big. I think these could have used many more different kinds of ideas. Lastly, their needs to be more than one town to interact with people in. It's all the same and people just tell you the same things. I think their sould be a world to explore instead of automaticly being were you need to go on the map. The game is easy exept the bosses. The only thing I like about the town is a stranger from out of town wearing nothing but a fur coat shows some skin. In evolution, you play as a boy named Mag Launcher who wheres a strang backpack on his back that has mechanical arms called a Cy Frame. Joining him is the quiet Linear Canon who showed up on his doorstep with a note arround her neck from Mag's father telling him to take care of her. Other characters include Pepper Box, Gre Nade, and Chain Gun. On a scale of 1 to 10 I would give this game a 4.
Tony Hawk's Final Fantasy Amateur Skater (psx)Tony Hawk's Final Fantasy Amateur Skater(psx) By [email protected]
It's official: Videogame designers have officially run out of ideas. Putting Tony Hawk and his board in a Final Fantasy based storyline is not only farfetched but completely idiotic. That's at least what I thought, until I played the game. 80 hours later, I emerged from the basement with a whole new outlook on life. I had played the best skateboarding/arcade/RPG that I had ever played and life was good. Very good. Involving Storyline Great Skateboarding Awesome Graphics and Music 80+ Hours of Gameplay Time Huge Environments Metallic Chocobo/Hoverboard Appearances by FF7, FF8 and Tony Hawk Characters Lows: Too Non-Linear (May Confuse Some) Game Takes Hours to Get Into Due to the extreme popularity of Final Fantasy 8 and Tony Hawk's Pro Skater, Activision and Squaresoft put there heads together and came up with a revolutionary concept: Tony Hawk as the lead character in a skateboarding RPG that features the tape collecting stunts of Tony's game, with the melodramatic pathos of a Final Fantasy storyline. They fleshed out the plot, and searched for a team capable of pulling off what will probably be considered one of the finest moments in gaming history, next to Lara Croft's Naked Trampoline Party game for the PC. Upstart development team, Sloof Lirpa based in California, rose to the challenge and the rest just might be history. You start the game as Bellisimo, an orphaned child on the planet Kronusvilla. Watching your parents being murdered before your very eyes, has left you mute, but burning with rage. You seek revenge but are unable to leave the planet and track the killer, due to government restrictions. Within a short period of time, you meet a girl named Rosa who you fall in love with. As you work your way through the first part of the game (at least 8 hours in game time), you will watch the relationship grow between you and Rosa. After 10 years of game time (12 hours) you will get married and have a child, named Tony the Hawk. Of course, at this point you become Tony and then have to watch your parents, Bellisimo and Rosa get run down by a transport truck. After you bury them, you find a skateboard hidden behind a gravestone and the skateboarding aspect of the game starts. At first Tony is unsure of his movements, but finding skateboarding videotapes scattered throughout Kronusvilla increases his abilities. Without spoiling the plot, Tony eventually leaves Kronusvilla for Port Gothtown, a city that will smuggle orphaned teens to other areas of the universe. Luckily everything in the cities have curved surfaces so Tony can bust some fat air while tracking down the murderer of his grandparents (Bellisimo's parents remember?) Throughout the quest you'll meet other skateboarders who will challenge you to tricks contests. These are the "random battles" that you would find in a regular RPG. Beating the opponents earns hit points and skate points. You can also earn Trick Materia that will help you do magical skateboarding stunts. You will meet so many people on your quest that the only game I can compare this to is Sega's Shen Mue. You'll even meet other skaters from Tony Hawk's Pro Skater on your quest, as well as have a run ins with Officer Dick, Private Carerra, Bob Burnquist, Chad Muska, Squall, Vincent Valentine, Sephiroth, Cloud, Barret, Tifa, Aeris and an entirely new cast of characters, the strangest being Engledink Humperbert, a cheesy lounge singer on the planet Swanbali. The innovative gameplay is out of this world! After many hours of game time, if you save ALL (do not use ANY) Trick Materia, you will find a metallic-colored Chocobo that has been run over by another transport truck. If you give all of the Trick Materia to it, before it gasps three times, you will save it's life and it will become possible to ride. If you have discovered the brass bearings, and you can get the Chocobo to eat them, it will turn into a freakin' hoverboard that you can fly in the air with, like the Silver Surfer! You will be able to reach all sorts of hidden areas in the game with that board, not to mention pull off some mean tricks. There is so much to do in this game, that you'll have to play through it two or three times before you see half of it. Because the game is so open ended, you may reach the end without ever finding the murderer of your grandparents. Play again and look harder for clues! The first time I played the game I had no idea that on one planet, Tony has to enter a snowboarding competition! Like FF8, this game has a side quest which is a collecting game, but with a very cool twist. If you find the coupons within the game (I have found 76 at last count and there are rumored to be close to 350) you can save them to a memory card, and using a device like a Dex Drive, you'll be able to put your saves on to computer. From there you can copy the saves into .jpeg format and using a picture viewing program you can print them out in full color, which you will be able to then trade with your friends. Whoever finds all 350 first will have to put them all together (they form a huge picture) and read the instructions. If followed correctly, a prize that I'm told is out of this world, will be yours! Are your "cool" detectors screaming yet? Unfortunately for me and fortunately for you, the coupon contest isn't open to reviewers, as we usually receive games a month or two in advance. Graphically this game is on par not only with Tony Hawk and Final Fantasy 8 but also with Legacy of Kain: Soul Reaver. It is a testament to the talent at Sloof Lirpa. The animation and special effects are dynamite! Wait until you see what that Trick Materia can do! Not only are the people and fx cool but the cities are huge! Some cities are reputed to be 30 square miles in size (Kronusvilla) and some when you get off the planet are two or three times as big. I explored one city for awhile and ended up getting a job in a factory to earn money to buy skateboarding clothes and equipment. I'm telling you this game is very well thought out! Pulling off tricks is tough at first, and a lot harder than Tony Hawk's Pro Skater. I felt the control was a combination between Tony, FF8, Thrasher: Skate and Destroy, Pong and the Addam's Family pinball machine (if you play it you'll see what I mean). It's not bad, but just don't expect to get up and running as fast as you did playing Tony Hawk's Pro Skater. I was surprised that the L3 and R3 buttons (pushing the analog controls in, like buttons are the L3 and R3 controls) were used as much as they were, but they were definitely needed later in the game. Musically this game is so eclectic it hurts! For the first 16 hours of game time or so (it will be different for everybody) the music is very atmospheric and orchestral. Once Tony starts zipping around though, you'll be jamming to Offspring, Rage Against the Machine, Beastie Boys and more! In one of the towns (you'll have to discover where) there is a jukebox where you can switch the game disk and put in your own CD's while exploring the city. It's no mystery that I'm not a huge fan of RPG's, but this isn't your average RPG; it's almost a way of life. Could this be the best game of 2000 (and it's only February)? My vote is in. Call, write, scream, e-mail, do whatever it is necessary to pre-order this game for April, Day One. You won't be disappointed, I'm pretty sure of that!
Test Drive 6(psx)Test Drive 6 by [email protected] Last years installment of the Test Drive franchise was in my opinion, the best yet. So I had high hopes for number six. While the sixth installment gives you more of everything that TD5 offered, it somehow loses the graphics sheen and control of it's predecessor and comes up a little shy of beating it's big brother.
Lots of Cars Lengthy Tracks Good Tunes Alternate Paths Throughout Levels Lows: Unrealistic Physics Contradict the "Test Drive" Theme Graphically Blotchy Traffic Too Random For a Racing Game Arcade racing games are not without a little competition on the PlayStation these days. For every 3 games released, it seems one falls into the category of racer. Now that's not a bad thing, as we know healthy competition results in better products for us all. However in the case of the Test Drive series, each game carries it further away from its original roots. What started out as a driving sim that allowed you to virtually test drive vehicles that most of us can only dream about or spit on in parking lots (I'm kidding, don't spit on them), has become a mere arcade racer relying on hairpin turns, cop chases and other bells and whistles to entice today's racing aficionado. Instead of refining the experience for driving enthusiasts and building on the sim aspects of the series, Pitbull Syndicate seems content to leave that for Gran Turismo 2 and instead continues to try and compete with the Need For Speed market. I overlooked that with last years installment, but the flaws inherent in this game make it all that more noticeable that this is yet just another arcade racer on the PlayStation. TD6 starts you with $40,000 big ones, so that you may purchase your wheels from the Class 1 selection. In all there are 4 classes, with the big daddy of them all, the Toyota GT-One, weighing in at a hefty $1,000,000, but you'll have to get to the fourth Class for that one. Unfortunately, aside from sheer speed, all of the cars virtually handle identically. This places you in a quest to get the fastest car only to constantly lose out to the loosey-goosey control, constant twists and turns of the tracks or the Driver-esque traffic. You'll also have to place bets before you start a race and although it's not an option, you'd be rich if you could bet on yourself to lose, because these tracks are tough. Your opponents know the track well and will navigate them with ease, but you had better practice hard if you want to start placing. Throw in the fact that the traffic on the tracks is somewhat random and extremely dangerous and you'll never be confident you are going to win. I can't tell you how many times I finally eked my way into first place only to be broad-sided by some dingbat. Graphically, TD6 is a step backward from TD5 and a generation below Ridge Racer 4 or Gran Turismo. The tracks are long and interesting, but they take a toll on your eyes thanks to blocky textures and a touchy frame rate. There is a great selection of real-world cars, which means no real-time damage, but you will get to "test drive" some exotic wheels. The environments also feature branching paths, allowing you to take in more of the scenery. I didn't find any of them to be particularly handy in saving me time, but it broke up the game a bit and allowed me to plow over some cardboard boxes and smash through a few barricades now and then. The pop in is fairly atrocious in places and actually effects your ability to navigate the track. That ain't good. The tunes in this game are primarily real, performed by the likes of Feat Factory, Eve 6, Gearwhore and others. Although I much prefer real tunes, I found a few songs to be far too repetitive. Of course, looped tunes save memory, but thanks to the length of these tracks - some taking upwards of 5 minutes to complete - some songs will grate on your nerves. Those who like techno and industrial will dig what TD6 is spinning. That's all find and good but where are the polkas? TD6 throws the usual modes in like Single Race, Championship, and two-player split screen racing, but also expands on the cop chase mode and adds 6 racing challenges. The cop mode is fun for awhile, but loses steam quickly. After playing Driver, which makes real-time damage part of the experience, you never feel that on the edge of your seat feeling. The Stop-The-Bomber mode is also fun for awhile, but again, doesn't present a whole lot of challenge. Complaint Dept. The biggest downfall of this game is the unrealistic physics of the cars. Yes, arcade-style racers tend to make driving a little less forgiving, but this is too much. Plowing throw traffic barely slows you down sometimes, but then a tap from another vehicle might send you flying completely out of control. The traffic on the courses are annoying as hell, as some seem deliberately out to get you, while others seem to avoid you half-heartedly. Traffic hell bent on disrupting your game is fine in Driver, but it really has no place in a game like this. My last gripe with TD6 is the omission of weather effects and night driving. Some ambience would have been nice. Who doesn't like driving over 150 mph at night in a rain storm? I think it's time to look at the TD series and try something a little different. When I drive a Viper, I expect it to handle completely different than a Ford Mustang. More sim aspects and attention to handling would make this game a standout in today's overcrowded market. After enjoying TD5 so much, I have to say I'm disappointed in this one. Hey, not every follow up is a winner. NFS3 is still tops over NFS4 in my book. The Test Drive series got it right once, but unfortunately it was last years game. In the end , this game is decent but could have been much better.
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